Giving a Face to a Game Company
Zabu Studio Inc.
PDesigning the visual assets for a new game studio, from in-game animations to business cards
KeyWords: Interface Design, Animation, Brand Design, Game Art, Identity Design, Print Design
Tools & Techniques: Photoshop, Illustrator, Flash, Blender 3D
It was 2010 and Facebook games were big. everyone had a farm on Farmville, and there were many with virtual restaurants, zoos and amusement parks on various Facebook games.
Zabu studios came into existence to harness the popularity of tabletop games, and had formed a relationship with German game-design superstar Reiner Knizia, licensing many of his games for digital play. Their intention was adapt these games for play on Facebook, bring high-quality German family games to Facebook viewers, and let existing fans enjoy their favorite games online. For this, the company needed two things: a brand identity that would stand behind the existing identities of a wide range of existing games, and digital assets that would reference, but not copy, those existing games.
I came onboard to establish and execute a wide range of marketing tools, including a brand logo, Facebook page banners and designs, business cards, and eventually iOS app icons. It all started with conversations with the CEO about the vision and mission of the company. I did a series of sketches, narrowed them down based on feedback, eventually arriving at the final logo which the team approved of.
Our first game, Lost Cities Solo, was a table-top game brought into the digital. The CEO gave me notes about the kinds of visual cues and themes that would be important, both for recognizability and for to convey a particular experience. I laid out the first iteration in Photoshop, recieved critique and then made more and more polished mock-ups until arriving at the final. We user-tested both the game and tutorial, made changes based on the user tests, and added dynamic animated cues around the interaction.
Over the next 2 years, I supplied the firm with visual assets, animations, interactive elements and UX for 5 different games, played by thousands on Facebook and eventually iOS.
Project Date: 2010-2012
Moving Forward: Poseidon's Realm
Starting out: Brand Identity and the first game
Pickomino, 3D animations within a UI
UI and Pop-Up for Pickomino
Development of assets in Illustrator
Illustrations and concepts in Illust
Splash Screen, Pickomino
Into the Future: Take It Easy and Thunderstone
TakeItEasy, 1st iteration
TakeItEasy, 2nd iteration
TakeItEasy, 3rd Iteration
TakeItEasy Store Design
Information Design, Thunderstone
Campaign Screen, 1st Iteration
Campaign Screen, 2nd iteration
Campaign Screen, Locked
Interface Design, Animation, Brand Design, Game Art, Identity Design, Print Design
Tools & Techniques:
Photoshop, Illustrator, Flash, Blender 3D
UX for Location-Based Games
Towers in the Sky
Public Engagement Project
For the UN
Immersive Theatrical Experience
Digital Art & New Media